US Corporation Strategy for Game Companies
Korean game developers expanding globally face structural limitations with a Korea-only corporate setup. Establishing a US corporation enables efficient global publishing, favorable contract terms with international partners, and optimized tax treatment on Steam and app store revenues.
US Subsidiary Strategy for Gaming Companies — Benefits of Establishing a US Entity for Mobile/PC Game Developers
Korean gaming companies are accelerating their global expansion. Mobile games are already targeting the worldwide market through the App Store and Google Play, while PC games are securing global users primarily through Steam.
However, as global revenue grows, one issue becomes clear: The Korean corporate structure has limitations in operating global business efficiently.
I will outline the reasons why a gaming company should establish a US subsidiary and how to structure it in practice.
Why Gaming Companies Need a US Subsidiary
1. Contracts with Global Publishers and Partners
Most global publishers (Nexon America, Krafton USA, 2K, EA, etc.) and counterparties for IP licensing agreements prefer to contract with a US entity. Contracts are frequently governed by US law, and often require jurisdiction in US courts in the event of a dispute.
Contracting under a Korean entity name can put you in a disadvantageous position during negotiations, or lead the counterparty to be reluctant to enter into the contract at all.
2. Receiving Advances from US Publishers
When a publisher pays an advance to a developer, US publishers often prefer using a US corporate bank account. Receiving funds in a Korean corporate account can complicate foreign exchange regulations and tax processing.
3. Collecting Revenue from Steam and the Epic Games Store
Steam (Valve) allows you to settle revenue into a US corporate bank account regardless of where your company is registered. By using an EIN and Form W-8BEN-E, you can set up a structure to benefit from withholding tax exemptions or treaty-reduced rates.
If you receive Steam revenue as a Korean entity, a 30% withholding tax is standard.
4. Direct Marketing in the US Gaming Market
The US gaming market is the largest in the world. Having a US entity provides clear legal status as a contracting party when signing with local marketing agencies, engaging influencers, or participating in game shows (GDC, E3, etc.).
Structural Usage for Gaming Companies with a US Subsidiary
Structure 1. IP Holding Structure
In this structure, the game IP (Intellectual Property) is held by the US entity, and the Korean developer licenses the IP from the US entity to perform development.
[Delaware C-Corp] — IP holding, global publishing
↓
Licensing Agreement (Royalty payments)
[Korean Entity] — Game development, Korean operations
Advantages of this structure:
|
Category |
Effect |
|
IP Asset Protection |
Separating IP from Korean legal risks |
|
Tax Optimization |
Income distribution via royalty structure |
|
Global Fundraising |
Ability to attract direct investment into the Delaware C-Corp |
|
Publishing Contracts |
Executing global contracts under the US entity name |
Note, however, that according to Transfer Pricing regulations, royalty rates must be set on an "Arm's Length" basis, and documentation supporting this must be maintained.
Structure 2. Global Publishing Subsidiary
In this structure, development occurs in Korea, while the US subsidiary handles global publishing. Revenue is collected by the US subsidiary, and development service fees are paid to the Korean entity.
[Delaware C-Corp] — Global revenue collection, marketing
↓
Payment of development service fees
[Korean Entity] — Game development
This structure allows for efficient handling of withholding tax issues since the US subsidiary directly collects revenue from global platforms (Steam, App Store, Google Play).
Tax Processing by Platform
|
Platform |
When Received by Korean Corporation |
When Received by US Corporation |
|
Steam (Valve) |
30% withholding tax |
Treaty benefits apply via W-8BEN-E, tax can be reduced |
|
App Store (Apple) |
Country-by-country withholding tax |
Settlement through US corporation, treaty benefits apply |
|
Google Play |
Country-by-country withholding tax |
Settlement through US corporation, treaty benefits apply |
|
Epic Games Store |
Withholding tax possible |
W-9 submission, no withholding tax |
|
Global Publisher Advance |
Complex cross-border processing |
Direct receipt to US corporation account |
Tax Issues Gaming Companies Should Pay Special Attention To
GILTI (Global Intangible Low-Taxed Income)
When a US C-Corp receives IP-related income from a foreign subsidiary (such as a Korean corporation), there's potential for additional taxation under GILTI rules. You must review the GILTI implications when designing your IP structure.
State Tax Issues
You may establish economic nexus in states where you provide gaming services. If you generate revenue above a certain threshold in a specific state, you may incur corporate income tax or sales tax filing obligations in that state.
Sales tax regulations for digital goods (games, DLC, subscriptions, etc.) vary by state. Rather than reviewing all 50 states individually, it's more practical to prioritize review of states with higher revenue.
App Store Fee Treatment
Apple/Google take 30% in fees and remit the remaining 70% to you. How you handle the tax treatment of that 70% and how you deduct the 30% fee can significantly affect your overall tax burden.
Impact of US Corporation Formation on Gaming Company VC Investment
VCs investing in gaming companies (a16z Games, Andreessen Horowitz, Bitkraft, etc.) typically only invest in Delaware C-Corps. Gaming-focused VCs in particular scrutinize IP structure and publishing structure very carefully during investment due diligence.
What VCs Look for in Gaming Company Investment Review:
Whether IP is clearly vested in the corporation's name
How exclusive clauses and IP reversion clauses in publishing agreements are structured
Whether developer employment contracts contain IP assignment provisions
Whether cross-border transaction structures comply with transfer pricing regulations
If these items are not properly documented, they can become a problem during investment due diligence.
In Closing
Gaming is an IP business. Where and in what structure you hold your IP affects both global monetization and investor relations.
A US corporation is more than just a foreign bank account for game companies. It becomes the entity through which global publishing happens, the foundation for IP protection, and the gateway to global investment.
If you're interested in learning more about US corporation structure design tailored for gaming companies, reach out to Arclow.
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